COCOS, widely known for its game engines and development tools, has announced that COCOS 4 is now fully open source. The move follows the company’s complete acquisition by SUD and highlights COCOS’s commitment to fostering a broad developer community worldwide.
COCOS 4 Is Here, Fully Open Source
Key Takeaways:
- COCOS 4 is now fully open source.
- Announced on January 4, 2026, in Beijing.
- COCOS is fully acquired by SUD.
- Publication covered by The Herald Citizen.
- Emphasizes broader collaboration for game developers.
Key Background
COCOS has long been a prominent name in game development, offering powerful tools and services to creators around the globe. The company’s latest release, COCOS 4, represents an evolution in how developers can access and contribute to its technology.
The Acquisition
In a move that set the stage for expanded innovation, COCOS was fully acquired by SUD prior to this latest announcement. The backing of SUD has positioned COCOS to more confidently open its technology to the wider development community while maintaining quality and reliability.
Details of the Open-Source Launch
“BEIJING, Jan. 4, 2026 /PRNewswire/ — COCOS, the globally renowned provider of game engines and development tools fully acquired by SUD, today announced the full open-sourcing of COCOS 4.” This statement underscores the significance of the decision. By releasing the code base, COCOS aims to promote collaborative development, allowing creators to tailor the engine to meet diverse project needs.
Industry Impact
Open sourcing COCOS 4 aligns with a growing trend in software, where transparency and community-driven improvements are highly valued. This shift may encourage more game developers to consider COCOS for their projects, potentially expanding the engine’s reach and shaping the future of game creation.