“Steam rejected the build” at the finish line, the “last 3 months were intense crunch,” and the story was finished 3 days before launch: How one dev scraped together a horror hit that “accidentally” sold 150,000 copies

Emissary Zero faced a dramatic final stretch when Steam rejected its build just ahead of launch. Despite a grueling three-month crunch and a story finished only three days before release, the horror game went on to sell 150,000 copies “accidentally.”

“Steam rejected the build” at the finish line, the “last 3 months were intense crunch,” and the story was finished 3 days before launch: How one dev scraped together a horror hit that “accidentally” sold 150,000 copies